Engine, cloud and work

From the underlying system to a world on screen.

Muse Engine

An AI-native 3D engine with a Rust core and WebGPU rendering.

The task list and change review interface in the Muse Engine editor
Muse Workspace · change review interface · 2026-07-14
Core language
Rust
Graphics API
WebGPU · wgpu
Shaders
WGSL · 144 files
Platforms
Desktop and browser
Rendering
SSGI, SSAO, SSR, TAA, VSM shadows, physical sky, Gerstner water, volumetric fog, depth of field and motion blur
Rust repository
2,450 files · ~3.7 million lines · 24 packages
Tests
21,303 #[test] functions
Snapshot date
October 2026
Community edition
Free · engine core and offline development
Professional edition
Subscription · AI and team collaboration
Credits
Usage-based · intensive generation and cloud rendering
Discuss the engine and deployment

Muse Cloud

Cloud generation, asset management and collaboration, connected to local creation.

Muse Workspace project home with a connected Muse Cloud session
Muse Workspace · project home with Muse Cloud connected · 2026-07-16
Service
Cloud creation platform
Assets
3D generation, storage, validation and delivery
Access
Browser · cloud.emergencegame.com
Status
In operation
Billing
Credit records and settlement
Open Muse Cloud

Dao Wei He

A Chinese exorcism action RPG. Escort the dead, capture spirits, draw talismans.

Dao Wei He gameplay: an exorcist enters a village in the mist
Bilibili gameplay video cover · 2025-09-06
Engine
Unreal Engine 5
Play
Action role-playing · open exploration
Development
阴阳鱼工作室
Gameplay video views
660,879 · as of October 2026
Watch Dao Wei He gameplay

Mechanical Odyssey

Two people, one month, a science-fiction demo.

Mechanical Odyssey is a science-fiction work made by a small team using an AI asset production pipeline. It wins Tripo GameJam and is subsequently showcased at GDC 2026.

Production
2 people × 1 month
Competition
Tripo GameJam global winner · February 2026
Showcase
GDC 2026 · March 2026
Discuss the work and production collaboration

Creation in the classroom

Learn programming, space and storytelling by making a 3D game.

Courses revolve around a real project: begin with an idea, build a scene, write behaviours, then play and revise. We work with schools and education organisations on course design and classroom practice.

A basic cube and 3D transform controls in a real Muse Engine editor capture
Muse Engine · cropped editor viewport · 2026-08-07
Format
Creation courses and classrooms
Starting point
A nine-year-old learner completes a 3D game
Tools
Muse Engine education edition
Discuss education collaboration