From Hangzhou, we work at the interface of AI and three-dimensional worlds.
Hangzhou Emergence Interactive Technology Co., Ltd. is an AI-native 3D technology company. Our work spans the engine core, editor, cloud systems and creative classrooms.
- 2024
- Founded in Hangzhou
- Global winner
- Tripo GameJam · 2026
- GDC 2026
- Mechanical Odyssey showcase
- ~3.7 million
- Lines of Rust · October 2026
The work so far
The company is founded
Founded in Hangzhou, with development of 3D creation tools beginning.
An award at the China International Internet+ competition
The Muse Engine project receives an award at the competition.
The education edition is released
A nine-year-old learns to make a 3D game of their own.
Bronze at the Global Hackathon
A game development project is presented in the AI×GAME track.
A talk at the open-source ecosystem conference
A presentation on the architecture and development of an AI-native 3D engine.
Dao Wei He gameplay and an exhibition invitation
Gameplay is shared on Bilibili, with an invitation to exhibit at WePlay EPIC.
Global winner of Tripo GameJam
Two people make Mechanical Odyssey in one month; reported reach exceeds five million.
At GDC 2026
Mechanical Odyssey is showcased at the Game Developers Conference.
Core, tools and work
The team works on the engine, rendering, editor and cloud systems, alongside game development and education. We put technology into running projects, observe how it is used, then return to the tools.
A repository snapshot
Muse Engine · October 2026
- Rust files
- 2,450
- Rust packages
- 24
- #[test] functions
- 21,303
- WGSL shader files
- 144
- First commit in the current Rust repository
- 2026-07-20