From Hangzhou, we work at the interface of AI and three-dimensional worlds.

Hangzhou Emergence Interactive Technology Co., Ltd. is an AI-native 3D technology company. Our work spans the engine core, editor, cloud systems and creative classrooms.

2024
Founded in Hangzhou
Global winner
Tripo GameJam · 2026
GDC 2026
Mechanical Odyssey showcase
~3.7 million
Lines of Rust · October 2026

The work so far

  1. The company is founded

    Founded in Hangzhou, with development of 3D creation tools beginning.

  2. An award at the China International Internet+ competition

    The Muse Engine project receives an award at the competition.

  3. The education edition is released

    A nine-year-old learns to make a 3D game of their own.

  4. Bronze at the Global Hackathon

    A game development project is presented in the AI×GAME track.

  5. A talk at the open-source ecosystem conference

    A presentation on the architecture and development of an AI-native 3D engine.

  6. Dao Wei He gameplay and an exhibition invitation

    Gameplay is shared on Bilibili, with an invitation to exhibit at WePlay EPIC.

  7. Global winner of Tripo GameJam

    Two people make Mechanical Odyssey in one month; reported reach exceeds five million.

  8. At GDC 2026

    Mechanical Odyssey is showcased at the Game Developers Conference.

Core, tools and work

The team works on the engine, rendering, editor and cloud systems, alongside game development and education. We put technology into running projects, observe how it is used, then return to the tools.

A repository snapshot

Muse Engine · October 2026

Rust files
2,450
Rust packages
24
#[test] functions
21,303
WGSL shader files
144
First commit in the current Rust repository
2026-07-20

From tools to work

Explore the engine and products